They are played face down, and cards that don’t match the needed symbols help the crisis occur. Add a card to the crisis – You can play cards onto a crisis to try to prevent it from happening.This action may be taken as many times as you wish during your turn. Play a card – Play a card from your hand into the waste pile, or equip it if it is equipment.Survivor Ability – If you have a survivor that has an ability requiring an action die, you may do that.
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The Crossroads card has a trigger on it, and if you meet the conditions at any point during your turn, you’ll need to make a decision, having full knowledge of the consequences of each decision. At the start of your turn, the player to your right will draw a Crossroads card. PLAYER TURNS: Each player, in turn order, takes a turn. Roll the dice and put them in your unused pool for use during your turn.ģ.
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ROLL ACTION DICE: Each player gets one action die, plus one for each survivor they control (which means you start the game with three dice). This will be resolved in the colony phase if not prevented.Ģ. REVEAL CRISIS: Reveal the top card of the crisis deck. The Player Turns phase has three steps.ġ.
The player whose leader has the highest influence value goes first.Įach round has two phases: player turns and the colony phase. One survivor is chosen to be your group leader. Each player is dealt four survivor cards, and keeps two of them, placing the corresponding standees on the board. At the start of the game, a main objective is chosen, and each player gets a secret objective (one of which may be a betrayal objective) and five starter items. The game comes with 10 main objective cards 24 secret objective cards 10 betrayal secret objective cards 10 exiled survivor secret objective cards 30 survivor cards 5 player reference sheets 1 first player token 25 starting item cards 120 search cards (20 each for the police station, grocery store, school, gas station, library, and hospital) 25 crisis cards 80 crossroad cards 1 exposure die 30 action dice 110 tokens (20 helpless survivors, 30 zombies, 20 food, 20 noise, 20 barricade) 25 wound markers 60 standees and 50 standee stands 1 colony board and 6 location cards. Dead of Winter is the first game in what Plaid Hat is billing as their “Crossroads” series, referring to the Crossroads cards that may appear throughout the game, resulting in choices players will have to make. This is a meta-cooperative game – everyone is working towards a group objective, but in order to win, each individual must accomplish a personal secret objective. Dead of Winter is set after the zombie apocalypse has claimed most of humanity, and you are part of a small group of survivors attempting to stay alive. The game is for 2-5 players and takes 100 minutes to play. In this case, the Plaid Hat takes precedence as I look at image by BGG user W Eric Martinĭead of Winter is a design by Isaac Vega and Jonathan Gilmour. Zombie games don’t usually catch my attention.